The First Sliver

The First Sliver

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Commandant

The First Sliver

5/10
Bracket 2Niveau de sel: FaibleVitesse: Rapide

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.60

Tutors

+0.30

Interaction

+0.48

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.10

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.68

Game changers

+0.00

VVM moy.

3.33

Terrains

39

Ramp

12

Pioche

2

Removal

6

Tuteurs

1

Mana rapide

4

Mana rapide premium

0

Game Changers

0

Cartes Puissantes

21

Courbe de mana

0
1
2
3
4
5
6
7+

Radar

TerrainsRampPiocheRemovalTuteursVVM moy.Mana rapide

Références

Brackets 1–4
Terrains
393438
Ramp
121014
Pioche
21014
Removal
6812
Tuteurs
138
VVM moy.
3.3333.8
Mana rapide
402

Cartes détectées

Vérifiez comment chaque métrique a été comptabilisée.

Analyse du Deck The First Sliver

Ce deck de The First Sliver (Five-Color) a été analysé par Rate My Decks et a obtenu un score de puissance de 5/10, se classant en Bracket 2. Le deck contient 99 cartes avec 39 terrains et une valeur de mana moyenne de 3.3.

Parmi ses forces : The First Sliver sits in a fast shell — 4 fast mana pieces and an average MV of 3.33 mean it can deploy threats and answers ahead of curve.. Sliver Overlord is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. With 6 interaction pieces such as Lavabelly Sliver, Psionic Sliver and Thorncaster Sliver, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Ses principaux axes d'amélioration sont : With only 2 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for The First Sliver is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Recommandations clés : The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

Le deck inclut 12 sources de ramp, 2 cartes de pioche, 6 cartes de removal, 1 tuteurs et 4 cartes de mana rapide. 0 combos complets et 61 quasi-combos ont été détectés.

Avec le Bracket 2, ce deck est casual. Idéal pour jouer avec des amis sans se soucier de l'optimisation extrême.

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