Ludevic, Necro-Alchemist

Ludevic, Necro-Alchemist

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Livio, Oathsworn Sentinel

Livio, Oathsworn Sentinel

Commanders

Ludevic, Necro-Alchemist + Livio, Oathsworn Sentinel

8.1/10
Bracket 4Salty level: MediumSpeed: Explosive

Partner

Ludevic, Necro-Alchemist

Partner

Livio, Oathsworn Sentinel

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.60

Tutors

+0.00

Interaction

+0.96

Combo pressure

+2.00

Mana efficiency

+0.20

Ramp quality

+0.50

Draw quality

+0.60

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.23

Game changers

+1.05

Avg MV

3.5

Lands

40

Ramp

9

Draw

12

Removal

12

Tutors

0

Fast mana

4

Premium fast mana

0

Game Changers

3

Strong Cards

46

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
403438
Ramp
91014
Draw
121014
Removal
12812
Tutors
038
Avg MV
3.533.8
Fast mana
402

Detected cards

Audit how each metric was counted.

Ludevic, Necro-Alchemist Deck Analysis

This Ludevic, Necro-Alchemist (3-Color) deck has been analyzed by Rate My Decks and scored 8.1/10 in power, placing it in Bracket 4. The deck contains 98 cards with 40 lands and an average mana value of 3.5.

Key strengths include: Ludevic, Necro-Alchemist + Livio, Oathsworn Sentinel sits in a explosive shell — 4 fast mana pieces and an average MV of 3.5 mean it can deploy threats and answers ahead of curve.. Archaeomancer, Cloudshift and Ephemerate give the deck 6 paths to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up.. With 12 interaction pieces such as Arcane Denial, Cloudshift and Ephemerate, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: The draw count is adequate, but Arcane Denial, Smothering Tithe and Cloudblazer may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The average MV of 3.5 is high with only 9 ramp sources. The deck may have slow hands where it cannot play anything relevant until turn 4 or 5.. At bracket 4, margins are thin. Decisions depend more on sequencing and local meta than list content — every card should have a clear purpose..

Key recommendations: At bracket 4, the main question is speed relative to your local meta. Adjust the most powerful cards based on what you see in your pod.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 9 ramp sources, 12 draw cards, 12 removal cards, 0 tutors, and 4 fast mana cards. 6 complete combos and 156 almost-combos were detected.

At Bracket 4, this deck is geared toward competitive or cEDH play. It includes Game Changers and fast mana that make it fast and consistent.

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