1Bracket 1 — Anything Goes
Pre-constructed level, low synergy, no game changers. These decks are built from whatever cards are available — often precon decks with minimal upgrades. No mass land denial, no extra turns, no two-card infinite combos. The goal is casual fun, not optimization.
Unmodified preconRandom cards from boostersTheme decks with low synergy
Upgraded precons with a clear strategy. These decks have some synergy and a few stronger cards but avoid game changers. You might see some tutors or fast mana, but not consistently. The deck has a game plan but isn't tuned.
Precon with 10-15 upgradesBudget deck with focused strategyCasual tribal deck
Focused strategy with moderate game changers. Decks at this level have a clear game plan, consistent ramp and draw, and some signature cards from the Game Changers list. Plays strong synergistic cards but isn't fully optimized for maximum power.
Tuned tribal deckMid-power synergy deckDeck with 3-5 game changers
High synergy with significant game changers. These decks are tightly built around their commander, include fast mana, efficient tutors, and many game changers. The deck is optimized to execute its strategy quickly and consistently.
High-power combo deckOptimized stax deckDeck with 8+ game changers
Competitive EDH — maximum power, no restrictions. Anything goes: fast mana, free counterspells, thoracle consult, and the strongest cards in Magic. Every card is chosen for maximum efficiency. These decks win on turn 1-4 consistently.
Thoracle ConsultBlue FarmSisay Godo Helm