Gor Muldrak, Amphinologist

Gor Muldrak, Amphinologist

Commander

Gor Muldrak, Amphinologist

3.5/10
Bracket 2Salty level: LowSpeed: Moderate

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.00

Interaction

+0.24

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.25

Draw quality

+0.10

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.26

Game changers

+0.00

Avg MV

3.33

Lands

42

Ramp

3

Draw

2

Removal

3

Tutors

0

Fast mana

3

Premium fast mana

0

Game Changers

0

Strong Cards

16

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
423438
Ramp
31014
Draw
21014
Removal
3812
Tutors
038
Avg MV
3.3333.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Gor Muldrak, Amphinologist Deck Analysis

This Gor Muldrak, Amphinologist (2-Color) deck has been analyzed by Rate My Decks and scored 3.5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 42 lands and an average mana value of 3.3.

Key strengths include: Gor Muldrak, Amphinologist sits in a moderate shell — 3 fast mana pieces and an average MV of 3.33 mean it can deploy threats and answers ahead of curve.. Gor Muldrak, Amphinologist has 99 cards with a structure built for low-mid power tables. The deck benefits from iteration based on real games.. Gor Muldrak, Amphinologist has a balanced composition with 99 cards and 42 lands. The distribution across ramp, draw, and interaction is reasonable for bracket 2..

Main areas for improvement: With only 2 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. 42 lands is high. In longer games, flooding may become an issue unless Gor Muldrak, Amphinologist can convert spare mana into cards.. The deck has a clear profile, but protection for Gor Muldrak, Amphinologist is limited. If the commander is removed repeatedly, the game plan may fall apart..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 3 ramp sources, 2 draw cards, 3 removal cards, 0 tutors, and 3 fast mana cards. 0 complete combos and 27 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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