Zaxara, the Exemplary

Zaxara, the Exemplary

Commander

Zaxara, the Exemplary

4.5/10
Bracket 2Salty level: LowSpeed: Moderate

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.00

Interaction

+0.16

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.60

Draw quality

+0.20

Curve health

+0.50

Land base

+0.48

Commander synergy

+0.76

Game changers

+0.00

Avg MV

2.89

Lands

36

Ramp

13

Draw

4

Removal

2

Tutors

0

Fast mana

3

Premium fast mana

0

Game Changers

0

Strong Cards

35

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
363438
Ramp
131014
Draw
41014
Removal
2812
Tutors
038
Avg MV
2.8933.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Zaxara, the Exemplary Deck Analysis

This Zaxara, the Exemplary (3-Color) deck has been analyzed by Rate My Decks and scored 4.5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 36 lands and an average mana value of 2.9.

Key strengths include: Zaxara, the Exemplary sits in a moderate shell — 3 fast mana pieces and an average MV of 2.89 mean it can deploy threats and answers ahead of curve.. 13 ramp sources let Zaxara, the Exemplary outpace less-accelerated decks. The mana advantage translates into multi-spell turns well ahead of schedule.. Zaxara, the Exemplary has 99 cards with a structure built for low-mid power tables. The deck benefits from iteration based on real games..

Main areas for improvement: With only 4 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Zaxara, the Exemplary is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 13 ramp sources, 4 draw cards, 2 removal cards, 0 tutors, and 3 fast mana cards. 0 complete combos and 64 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

Related Articles