Zhulodok, Void Gorger

Zhulodok, Void Gorger

Commander

Zhulodok, Void Gorger

4.5/10
Bracket 2Salty level: LowSpeed: Moderate

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.45

Tutors

+0.30

Interaction

+0.64

Combo pressure

+0.00

Mana efficiency

+0.10

Ramp quality

+0.60

Draw quality

+0.35

Curve health

+0.05

Land base

+0.30

Commander synergy

+0.76

Game changers

+0.00

Avg MV

6.13

Lands

38

Ramp

18

Draw

6

Removal

8

Tutors

1

Fast mana

3

Premium fast mana

0

Game Changers

0

Strong Cards

19

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
383438
Ramp
181014
Draw
61014
Removal
8812
Tutors
138
Avg MV
6.1333.8
Fast mana
302

Detected cards

Audit how each metric was counted.

Zhulodok, Void Gorger Deck Analysis

This Zhulodok, Void Gorger (Colorless) deck has been analyzed by Rate My Decks and scored 4.5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 38 lands and an average mana value of 6.1.

Key strengths include: Zhulodok, Void Gorger sits in a moderate shell — 3 fast mana pieces and an average MV of 6.13 mean it can deploy threats and answers ahead of curve.. Conduit of Ruin is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. With 8 interaction pieces such as Not of This World, All Is Dust and Ugin, the Ineffable, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: With only 6 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Zhulodok, Void Gorger is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 18 ramp sources, 6 draw cards, 8 removal cards, 1 tutors, and 3 fast mana cards. 0 complete combos and 10 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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