Toph, the First Metalbender

Toph, the First Metalbender

Commander

Toph, the First Metalbender

4.8/10
Bracket 2Salty level: LowSpeed: Moderate

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.75

Tutors

+0.00

Interaction

+0.32

Combo pressure

+0.00

Mana efficiency

+0.20

Ramp quality

+0.60

Draw quality

+0.20

Curve health

+0.40

Land base

+0.60

Commander synergy

+0.76

Game changers

+0.00

Avg MV

3.24

Lands

40

Ramp

21

Draw

3

Removal

4

Tutors

0

Fast mana

5

Premium fast mana

0

Game Changers

0

Strong Cards

29

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
403438
Ramp
211014
Draw
31014
Removal
4812
Tutors
038
Avg MV
3.2433.8
Fast mana
502

Detected cards

Audit how each metric was counted.

Toph, the First Metalbender Deck Analysis

This Toph, the First Metalbender (3-Color) deck has been analyzed by Rate My Decks and scored 4.8/10 in power, placing it in Bracket 2. The deck contains 99 cards with 40 lands and an average mana value of 3.2.

Key strengths include: Toph, the First Metalbender sits in a moderate shell — 5 fast mana pieces and an average MV of 3.24 mean it can deploy threats and answers ahead of curve.. 21 ramp sources let Toph, the First Metalbender outpace less-accelerated decks. The mana advantage translates into multi-spell turns well ahead of schedule.. Toph, the First Metalbender has 99 cards with a structure built for low-mid power tables. The deck benefits from iteration based on real games..

Main areas for improvement: With only 3 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Toph, the First Metalbender is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 21 ramp sources, 3 draw cards, 4 removal cards, 0 tutors, and 5 fast mana cards. 0 complete combos and 32 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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