Mai and Zuko

Mai and Zuko

Commander

Mai and Zuko

6.6/10
Bracket 2Salty level: MediumSpeed: Fast

Base

+1.00

Premium fast mana

+0.70

Common fast mana

+0.80

Tutors

+0.30

Interaction

+0.96

Combo pressure

+0.00

Mana efficiency

+0.40

Ramp quality

+0.60

Draw quality

+0.50

Curve health

+0.50

Land base

+0.39

Commander synergy

+0.48

Game changers

+0.00

Avg MV

2.8

Lands

34

Ramp

21

Draw

7

Removal

12

Tutors

1

Fast mana

8

Premium fast mana

1

Game Changers

0

Strong Cards

39

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
343438
Ramp
211014
Draw
71014
Removal
12812
Tutors
138
Avg MV
2.833.8
Fast mana
802

Detected cards

Audit how each metric was counted.

Mai and Zuko Deck Analysis

This Mai and Zuko (Grixis) deck has been analyzed by Rate My Decks and scored 6.6/10 in power, placing it in Bracket 2. The deck contains 99 cards with 34 lands and an average mana value of 2.8.

Key strengths include: Mai and Zuko sits in a fast shell — 8 fast mana pieces and an average MV of 2.8 mean it can deploy threats and answers ahead of curve.. Lo and Li, Twin Tutors is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. With 12 interaction pieces such as Lightning Bolt, Terminate and Abrade, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: With only 7 draw sources, the deck can run out of gas after a wipe or counter war. Consider adding 2-3 more draw sources.. The deck has a clear profile, but protection for Mai and Zuko is limited. If the commander is removed repeatedly, the game plan may fall apart.. The analysis groups cards by generic roles and may miss fine-grained synergy between specific cards. Review the deck's key interactions in actual games..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Add resilient draw sources before adding more narrow combo pieces. The deck needs to keep functioning after its first attempt gets stopped.. Review the interaction mix. Make sure it covers creatures, artifacts/enchantments, and stack fights instead of clustering around one answer type..

The deck includes 21 ramp sources, 7 draw cards, 12 removal cards, 1 tutors, and 8 fast mana cards. 0 complete combos and 28 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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