Ashiok, Dream Render

Ashiok, Dream Render

Commander

Ashiok, Dream Render

5.5/10
Bracket 2Salty level: LowSpeed: Fast

Base

+1.00

Premium fast mana

+0.00

Common fast mana

+0.00

Tutors

+0.30

Interaction

+0.56

Combo pressure

+1.60

Mana efficiency

+0.80

Ramp quality

+0.25

Draw quality

+0.60

Curve health

+0.15

Land base

+0.21

Commander synergy

+0.03

Game changers

+0.00

Avg MV

1.45

Lands

10

Ramp

4

Draw

22

Removal

7

Tutors

1

Fast mana

0

Premium fast mana

0

Game Changers

0

Strong Cards

13

Mana curve

0
1
2
3
4
5
6
7+

Radar

LandsRampDrawRemovalTutorsAvg MVFast mana

Benchmarks

Brackets 1–4
Lands
103438
Ramp
41014
Draw
221014
Removal
7812
Tutors
138
Avg MV
1.4533.8
Fast mana
002

Detected cards

Audit how each metric was counted.

Ashiok, Dream Render Deck Analysis

This Ashiok, Dream Render (Dimir) deck has been analyzed by Rate My Decks and scored 5.5/10 in power, placing it in Bracket 2. The deck contains 99 cards with 10 lands and an average mana value of 1.4.

Key strengths include: Cool but Rude is a tutor available in the deck. It can help find specific answers when needed, though its usefulness depends on what it can search for.. Bloodchief Ascension, Mindcrank and Ob Nixilis, the Hate-Twisted give the deck 4 paths to close games. Commander Spellbook confirms these cards form real combos — the deck can win explosively when it lines up.. With 7 interaction pieces such as Crux of Fate, Feed the Swarm and Ob Nixilis, the Hate-Twisted, the deck can answer opposing threats and protect its own plan. It is not a goldfish — it fights for the table..

Main areas for improvement: The draw count is adequate, but Cool but Rude, Damnable Pact and Dictate of Kruphix may be conditional. Check that they are live before the decisive turn, not just when the deck is already ahead.. The deck has 4 confirmed combos but only 1 tutors. Without tutors to find the key pieces, the combos may be inconsistent.. 10 lands is tight. Missed land drops will punish slow hands, especially if the deck has several spells costing 3 or more..

Key recommendations: The current bracket is a good starting point for table fit. Observe how the deck performs in your pod before making major changes.. Keep the draw package but test whether draw cards are live before the combo turn — not just after the deck is already ahead.. Add cheap, flexible interaction (one or two mana) to answer early commanders and protected combo attempts..

The deck includes 4 ramp sources, 22 draw cards, 7 removal cards, 1 tutors, and 0 fast mana cards. 4 complete combos and 38 almost-combos were detected.

At Bracket 2, this deck is casual. Ideal for playing with friends without worrying about extreme optimization.

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